2Sonas1Cup wrote:Or drastically drop their payouts not the point of killing them but to a more balanced level compared to other highsec activities.
Highsec Incursions payout WAY too much for the risk and time you take.
Many people run incursions to plex accounts log out for the month.
Theres little to no incentive to do anything else in the game once you start running incursions, you wont stop, and you will not do anything else other than your casual pvp on a random alt when the opportunity arises.
Incursions are a decease, they are killing/killed a major part of the game, took the need of doing and trying different things to make isks.
Hell theres not even a reason to leave highsec anymore, whats the incentive of null when you can make as much or even more in the safety of highsec?
Please put an end to incursions, its been far too long already, sanshas must go.
While I recognize the imbalance Incursions contribute to, I don't think it's realistic for ccp to get rid of them. Hell, incursions are a cool concept, just badly implemented. I've been taking a semi-break from null due to real life obligations and running incursions with TVP for 2 weeks.
Say that their is little incentive to do anything else is actually wrong, I sold my incursion fit (kept the Mach though) because incursions are so eye bleedingly boring and monotonous I simply can't run another site, even when you contribute by having a roll (I have played sniper anchor and MTAC guy), it's the SAME THING over and over and over again. null anoms are the same, but atleast I can experiment with different ships, come and go when I want and the guys trying to kill you make for interesting times. You get almost none of that in high sec incursions, the only fun to be had is contests and those are rare.
The isk is great, at time we've been on pace to make more than 160 mil per hour (and TVP is great with it's automated waitlist meaning that if you have alts like me, you can do something else in the time it takes you to get invited, they even have an out of game browser alarm that blares at you when you get invited, best thing I've ever seen)
I'm on the record saying that high sec incursions are wrong and bad and they are. I find it irksome that the SAME Machariel that can be used by me to help push a 100+ mil per hour pace farming in an incursion fleet (
where only the FC is doing any actual thinking/playing) can make AT BEST 750-75 mil per hour farming anomalies in a null sec system that someone had to fight over, conquer and than pay to upgrade including moving a huge ass IHUB.
And all of that is still true, I simply don't think people should be making that much combat pve isk in high sec, it cheapens ALL pve outside of high sec with the exception of high end wormholes (which are sill balanced because once those WH anoms are gone, they are gone, incursion sites keep respawning till the incursion is gone)
But what is also true is that if you re-nerf incursions (they got nerfed in the past), people just won't do them and it's wasted content/dev time. It's a hell of a wall CCP painted themselves into, damned if you do, damnded if you don't. Personally I'd leave incursions alone with the possible exception of lowering the isk pay out and upping the LP pay out.